Wednesday 20 May 2009

Day Four

So, continuing the theme of stories, this time we looked at one in particular. I chose a rather spooky Roald Dahl story about a boy who is eaten by a carpet. (Apologies to the late Mr Dahl for the simplification!)

While I read the story I asked them to think a bit about some simple questions: When was it written? Who might have written it? And Why? We had some interesting discussions about how you can tell when a story was written from the use of language, and then got onto the subject of spooky stories and why we like them (a subject much on my mind since we went to see the fantastic but terrifying Coraline last weekend). One interesting thing that came out was that several of the children had seen a number of very scary films - two that were mentioned were Chucky and I Am Legend. We didn't have time to explore this much further, though.

We finished off with a quick game of Just a Minute - but sad to report, my doorbell keyboard still isn't working. I'm going to give it another try this weekend. Still, we played it au naturel and it was great fun, although my daughter won a little bit spectacularly (in fairness, she's had quite a bit of practice)

It's half term next week, so there's a bit of a break until the next session where we're going back to science for a while. I'm planning to spend a bit of time talking about the scientific method, experiments and hypotheses. And I've been given the go-ahead by my boss to do something a bit special under the auspices of the company where I work, so I should have something rather fun to bring in.

Day Three

Days 3 and 4 were about stories. I've been interested in storytelling and story structure for many years and have developed quite a few theories about them, so this seemed a good opportunity to discuss them with a captive audience!

One question I've often wondered about is what stories are for? After all, every culture in the world tells stories - fictional, allegorical, biographical and mythical. They must have some value, but what?

It's certainly true that we find it easier to remember things when they're told in the form of a story - it's long been a standard trick of memorization to take lists of objects and turn them into a narrative, which even if it's crazy seems to stick in the mind better than the list on its own. We explored this at the start of Day 3, by playing a memory game ('As I was walking along the river yesterday, I saw...'). But I suspect that this is not the reason we tell stories - more likely, we remember stories because they're useful, not the other way round.

Another, more interesting possibility is that stories are useful because they are an extension of personal experience. Before we had language, we could only learn from our own experiences. A cat might remember that going into a particular garden is dangerous because a big dog lives there. But it can't tell another cat not to go into the garden. So the very first 'stories' would have been just that - 'I went down into the valley yesterday and I nearly got eaten by a sabre-tooth'. It's worth noticing that most stories today are still of this form - think how many stories start 'I had a nightmare time the other day...'

Consider what a huge advantage it is to be able to benefit from other people's experiences. At a stroke, the number of things you can learn about is multipled by all the other people you know. You don't even have to experience the danger yourself. And it's a short step to the 'warning' story about experiences that weren't survived!

And so we come to fiction. Because if we tell stories about dangerous situations that no one has experienced, then no one has to get into actual danger. With the power of imagination, empathy and analogy, we can take the experience of imagined people and translate it into our own situation. It's like a scientific thought experiment, taking some imagined people and placing them into a situation to see how they will react.

No wonder we remember and seek out stories. They are a major part of how we have been so successful as a species.

Sunday 10 May 2009

Day Two

It's taken a few days to get round to writing up the second session - the arrival of a new kitchen set me back a little. It went well, but there were certainly some lessons to be learned.

I'd been looking forward to this session for some time. When I first had the idea of playing occasional games of Just a Minute, one of the things that occurred to me early on was that it would be very awkward to play it, as they'd all need to crowd round the keyboard. Musing on this, I came up with a solution: make a custom keyboard wired up to door bells.

I haven't had a chance to make a proper how-to guide yet, although I intend to do this next week. But in essence, what we did was to take a computer keyboard apart and wire doorbells to the appropriate switches inside, so that pressing a bell would make the computer think we'd pressed a key.

I knew this would be tricky to get right, and that we would be tight for time. My plan was to spend a few minutes playing a game of Just a Minute, then discuss how we could make it simpler, ending up with about twenty minutes making the thing and a quick game at the end. But I made a few mistakes, the first being that I left out the matchstick puzzle we'd been looking at the week before. This was too much of a distraction. I also didn't bring along enough screwdrivers, which meant a lot of sharing. And because we were rushing a bit, the end result didn't really work very well and we didn't have time to test it and fix it, which would have made it much more satisfying.

All that said, I think it was a success. The idea of looking inside the keyboard and understanding how it worked was a real hit, and the moment when they pressed the bell and a letter came up on the screen was great. It was pleasantly rowdy too.

I wanted to make a more finished and permanent version of the doorbell keyboard for next time, but that's not going to happen yet. But I think it's probably a good idea to switch to something a bit different and calmer next time, so we'll leave it another week. My plan for Day 3 is to do a session (possibly the first of a pair) on Stories and how they work, one of a number of sessions I plan to devote to critical thinking. Any suggestions about a good short story to read as an example would be happily received!

Tuesday 5 May 2009

Just a Minute

I've got two things planned for the second session tomorrow. I'm going to post about the main one tomorrow night (there may be photographs) but for now, I thought I'd post the first version of my Quiz Show application that should see a fair amount of use over the next few weeks.

I'm planning to include as part of most sessions some kind of quick-fire game as a mental warm-up. Today we're going to be playing Just a Minute (based on the Radio 4 panel game of the same name), at least partly as a tribute to Sir Clement Freud who died the other day.

I've put together a little programme that will allow us to play it, and if anyone would like to use it for their own purposes, feel free. You'll find it here. As I say, I'll probably be adding more games and options to it as time goes on, so watch this space. Oh, and in case you find the Keys screen confusing, all will be made clear. For now, just click on the keys you want to use.